Day 62. Flowers 🌺
Not every WebGL piece needs to explain data. Some are about composition, motion, and restraint.
After several technically dense days, I wanted one project that stays visually light, but still holds real craft underneath.
Day 62 is a small Women’s Day WebGL tribute built in Three.js. Flower footage is transformed into textures, blended in a custom shader, and shaped through subtle post-processing for bloom and atmosphere.
The focus is not interaction, but rhythm, colour, and timing. Under the hood, it remains a fully animated scene, with time-based distortion, texture mixing, and careful performance control.
Inspired by Yuri Artiukh (Akella), following a minimalist, motion-first WebGL approach.
In a long series, these moments matter. They create space between heavier builds and make the contrast visible.
Live demo: Flowers (YouTube)
The project
| Piece | Role |
|---|---|
| Stack | Three.js + custom shaders + bloom post-process |
| Focus | Rhythm, colour, timing; not interaction |
| Inspired by | Yuri Artiukh (Akella) |
| Role | Visual breath between denser technical days |
How to follow
- Blog: blog.maptheclouds.com
- LinkedIn: Day 62 post
- Live demo: Flowers (YouTube)
- Hashtag: #100DayMapChallenge
#100DayMapChallenge · Day 62/100 · LinkedIn
Previous: Day 61: Arctic Ocean
Next: Day 63: Medley
