Day 16: First Three.js experiment: world cities as population bars on a globe. Extrusion turns density into landscape. #100DayMapChallenge.
Day 14: Ten Years Later, Same Place, Different Tools – Aiudului
Day 14: Aiudului Gorges from OpenLayers tiles (2011) to ProceduralGL WebGL terrain (2021). Same place, same question, new tools. #100DayMapChallenge.
Day 10: Why Hexagons for Population Density – Romania H3
Day 10: Uber H3 at ~400 m for Romania’s population density. Hex columns in the browser via QGIS and Qgis2threejs, without admin borders. #100DayMapChallenge.
Day 6: Antarctica Doesn’t Look Like This – Cloud Terrain (2022)
Day 6: RAMP 200 m Antarctic ice-surface elevation in Three.js, textured as clouds. Spatial structure intact, realism optional. #100DayMapChallenge.
Day 5: Point Clouds Cross Borders – Dublin LiDAR (2020)
Day 5: NYU Dublin LiDAR, 500M+ points, same PDAL pipeline as Yosemite in an urban context. Geography is local. The tools are global. #100DayMapChallenge.




