Day 44: Earth Gone Wild – Exaggerated Relief

Day 44: ETOPO1 Earth with exaggerated relief and GLSL displacement. Remix entry. #100DayMapChallenge.
Day 44: Exaggerated ETOPO1 Earth relief globe - #100DayMapChallenge

Day 44. Earth gone wild! 🌍

What happens when topographic relief is pushed beyond realism so the structure of Earth becomes impossible to ignore?

For this project, I used NOAA’s ETOPO1 1 Arc-Minute Global Relief Model to build an exaggerated 3D Earth where mountains rise dramatically and ocean trenches sink deeply. The goal was not strict realism, but a readable terrain form that reveals relief patterns through motion and light.

The technical challenge was processing and rendering high-resolution global topographic data as displacement while keeping visual clarity and performance. I built the scene with Three.js and WebGL, converted ETOPO1 height data into a grayscale displacement texture, and used GLSL Shaders to control the exaggeration multiplier with custom lighting tuned to emphasize both mountains and trenches.

The result is a complete remix entry for 30DayMapChallenge 2022 that demonstrates advanced topographic visualization with authoritative NOAA data.

Live demo: Earth Gone Wild

The project

PieceRole
DataNOAA ETOPO1 1 arc-minute relief
StackThree.js + WebGL displacement + GLSL
StyleBeyond-real exaggeration for readable terrain
Context30DayMapChallenge 2022 remix entry

How to follow

#100DayMapChallenge · Day 44/100 · LinkedIn

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