Day 62: Flowers – Women’s Day WebGL Tribute

Day 62: Light WebGL flower tribute. Three.js shaders, bloom, motion. Inspired by Akella. #100DayMapChallenge.
Day 62: Flowers Women's Day WebGL tribute - #100DayMapChallenge

Day 62. Flowers 🌺

Not every WebGL piece needs to explain data. Some are about composition, motion, and restraint.

After several technically dense days, I wanted one project that stays visually light, but still holds real craft underneath.

Day 62 is a small Women’s Day WebGL tribute built in Three.js. Flower footage is transformed into textures, blended in a custom shader, and shaped through subtle post-processing for bloom and atmosphere.

The focus is not interaction, but rhythm, colour, and timing. Under the hood, it remains a fully animated scene, with time-based distortion, texture mixing, and careful performance control.

Inspired by Yuri Artiukh (Akella), following a minimalist, motion-first WebGL approach.

In a long series, these moments matter. They create space between heavier builds and make the contrast visible.

Live demo: Flowers (YouTube)

The project

PieceRole
StackThree.js + custom shaders + bloom post-process
FocusRhythm, colour, timing; not interaction
Inspired byYuri Artiukh (Akella)
RoleVisual breath between denser technical days

How to follow

#100DayMapChallenge · Day 62/100 · LinkedIn

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Next: Day 63: Medley

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