Day 57: Breaking Bad in Albuquerque

Day 57: Drive an RV through Breaking Bad Albuquerque. Three.js + Mapbox GL JS. #100DayMapChallenge.
Day 57: Breaking Bad Albuquerque driveable RV map - #100DayMapChallenge

Day 57. Breaking Bad in Albuquerque 🚐

What happens when a map stops being something you look at and becomes something you drive?

For Day 57, I built a Breaking Bad themed 3D Albuquerque scene where you can drive an RV using W, A, S, and D controls and explore filming location markers. It sits somewhere between a small web game and a map, but the geography still anchors the experience in a real place.

The stack is Three.js and WebGL, and the challenge is not rendering a static view, but keeping motion stable. Vehicle movement needs believable acceleration, turning, and friction, while the camera follows smoothly without jitter. At the same time, the terrain has to stay lightweight so the scene runs at a stable frame rate.

This is a reminder that cartography can be both playful and technically disciplined, especially when navigation becomes interaction, not just interface.

Inspired by Jesus Serrano’s Threebox work, using Mapbox GL JS as the scene anchor and a glTF RV as the playable layer.

Live demo: Breaking Bad Albuquerque

The project

PieceRole
StackMapbox GL JS scene + Three.js/WebGL vehicle
ControlsW A S D drive; filming location markers
ChallengeStable motion, camera follow, lightweight terrain
Inspired byJesus Serrano Threebox work

How to follow

#100DayMapChallenge · Day 57/100 · LinkedIn

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