Day 64: Aiudului Gorges – Place as Framing

Day 64: Aiudului Gorges as CSS3D panels in Three.js. Same Day 1 base map, new framing. #100DayMapChallenge.
Day 64: Aiudului Gorges CSS3D place map - #100DayMapChallenge

Day 64. Aiudului Gorges 🏔️

Some places become reference points, not because they are famous, but because you return to them often enough that the landscape starts to feel familiar.

For Day 64, I built a small piece around Aiudului Gorges (Cheile Aiudului) in Romania, one of my favourite climbing and camping spots near Cluj-Napoca. The base map is the same as in Day 1, but the focus here is not terrain, it is how framing and navigation can carry a sense of place.

Technically, this is a Three.js scene that places three embedded web pages into 3D space using CSS3DRenderer. There is no terrain mesh. The interest is in composition and interaction: rotating and framing the panels with TrackballControls so the experience feels coherent rather than gimmicky.

It is a simpler project in terms of data, but it focuses on something I keep exploring: how framing and navigation can shape perception, even when the underlying data does not change.

Live demo: Aiudului Gorges

The project

PieceRole
PlaceAiudului Gorges near Cluj-Napoca
StackThree.js CSS3DRenderer + TrackballControls
DataSame base lineage as Day 1; no terrain mesh
FocusComposition and navigation over geometry

How to follow

#100DayMapChallenge · Day 64/100 · LinkedIn

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